![]() I was doing a fire-themed build when I found an arcane shrine that gave +1 SH when killing an enemy with an arcane spell, so I bought devour mind and upgraded with gluttony, which meant I could farm weak enemies coming out of enemy spawners to farm to SH cap of 20 whenever I needed to. Make sure you actually use your resources, and don't feel like you absolutely have to grab spells immediately after you get the sp to unlock some.Īlso, its sometimes not a bad idea to keep some sp in reserve if you don't have anything immediately necessary to get for your build. Just to give you an example I've had like 5-10+ mana potions at any given time on later realms even with poor realm choices where I had to use a ton of spells to kill enemies resistant to my element type. Go for realms with easier enemies like goblins and health + mana potions early game. arch sorcerer + lord of your choice makes pretty much anything blaster caster sort of build strong) and the game is not very stingy when it comes to your spell economy. What I'd say is you become very powerful with the passives (e.g. I do like this CRPG open world vibe mixed with the traditional roguelike format, it's great fun but definitely not tighly tuned or streamlined like a DCSS. There's a lot of procgen so you'll run in very diverse scenarios, and you can customize your experience by picking different starting village, stats (starting with 18 Toughness at least is a must for beginners, high Ego will let you exploit npcs early but will raise your psychic glimmer meaning psionic assassins from all dimensions will start hunting you down), skills and use different game modes or the built-in cheat menu (wish). But it's not like you have to to enjoy the game or even finish the story (that isnt fully complete yet). I'd say CoQ has an old Bethesda CRPG vibe with how you can steal from chests in friendly towns, dominate merchants to take all their items, items and skills that beg to be exploited. I think CoQ looks and sounds better than ToME. In general there are several UI mods that help navigate between the menus/using items more smoothly. There's a mod too to make it a bit better. But you can still keybind everything, and spells assigned with the 1-9 numbers will be shown in order in your 1st bar. In CoQ you will need to swap between different bars to see all your skills/cooldowns. ![]() The skillbar seems better in ToME, as i'm used to mmorpg. Your Strength stat and other items influence how much you can carry, you can also have followers and have them carry your stuff (at your own risk). When it comes to loot management you have a lot of options to customize what to automatically pickup. I'm new to traditional roguelikes and CoQ was my first buy (roleplay mode helps a ton for noobs like me to learn about the mechanics without getting too frustrated) and I'm having a blast.
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